Josh Shucker is an engineering manager with 11 years of game development and systems experience, currently leading teams at Squanch Games after progressing from gameplay programmer to manager within the same studio. He brings deep Unreal Engine expertise and a pragmatic, hands-on approach to shipping gameplay systems, having held senior and lead programming roles across multiple studios including Nexon OC and Blind Squirrel Games. A California State University-Long Beach CS graduate, Josh blends academic grounding with a decade of production experience in networking, gameplay, and tooling. His background includes unusual early-career roles—from Disneyland magician to lead network programmer—that reflect a knack for performance, showmanship, and creative problem solving. Known for stepping into cross-disciplinary challenges, he focuses on mentoring engineers and streamlining pipelines to accelerate delivery without sacrificing technical quality.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at California State University, Long Beach
Contributions:478 commits, 168 PRs, 472 pushes in 5 months
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Josh Shucker - Engineering Manager at Squanch Games