Josh Shucker

Engineering Manager at Squanch Games

City of Yonkers, New York, United States
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Summary

👤
Senior
🎓
Top School
Josh Shucker is an engineering manager with 11 years of game development and systems experience, currently leading teams at Squanch Games after progressing from gameplay programmer to manager within the same studio. He brings deep Unreal Engine expertise and a pragmatic, hands-on approach to shipping gameplay systems, having held senior and lead programming roles across multiple studios including Nexon OC and Blind Squirrel Games. A California State University-Long Beach CS graduate, Josh blends academic grounding with a decade of production experience in networking, gameplay, and tooling. His background includes unusual early-career roles—from Disneyland magician to lead network programmer—that reflect a knack for performance, showmanship, and creative problem solving. Known for stepping into cross-disciplinary challenges, he focuses on mentoring engineers and streamlining pipelines to accelerate delivery without sacrificing technical quality.
code11 years of coding experience
job8 years of employment as a software developer
bookBachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at California State University, Long Beach
languagesEnglish, Spanish, French
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Github Skills (3)

networked5
unity3d3
multiplayer2

Programming languages (1)

C#

Github contributions (5)

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kenmiller521/Frenzy

May 2016 - Jul 2017

Contributions:1 PR, 219 pushes, 2 branches in 1 year 2 months
networkedunityccgmultiplayerunity3d
technicalvgda/DarkDreams

Sep 2015 - Feb 2016

Contributions:478 commits, 168 PRs, 472 pushes in 5 months
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Josh Shucker - Engineering Manager at Squanch Games