Summary
Josh Snider is a Senior Staff Software Engineer with 10+ years building cross-platform, real-time systems and distributed services, currently leading work on Meta’s Llama Developer Platform after heading XR cloud rendering and streaming efforts for Meta Quest. He’s a pragmatic generalist comfortable from kernel-level debugging and C++ system design to React frontends and cloud microservices, and has repeatedly led multi-language, cross-team projects that deliver low-latency user experiences. Known for quickly learning new systems and languages, he thrives on the hardest engineering problems that directly impact product experience and business value. His background includes live-streaming and interactive systems at Microsoft (Mixer) and deep platform work for Xbox, demonstrating both hands-on technical depth and an ability to coach teams through complex architectures. An understated strength is his pattern-oriented approach to maintainability—favoring DI, modular design, and automated analysis to keep large codebases healthy as they scale.
10 years of coding experience
13 years of employment as a software developer
The University of Arizona