Josh Sutphin is a Principal Designer and veteran game developer with over a decade of experience leading technical design, gameplay engineering, and interdisciplinary teams for AAA and indie titles. He has driven architecture, tooling, and best practices at studios like Bungie and RED Interactive, contributing to commercial hits such as Warhawk, Starhawk, and Destiny as well as indie projects like Legacy of the Elder Star. Comfortable in C/C++, C#, Lua, Python, Unity and Unreal, he blends hands-on engineering with design leadership to improve efficiency, stability, and player experience at scale. As co-founder and design lead at Shiraki Press, he applies his typographic and layout skills to hopepunk fiction while managing covers, artist commissions, and marketing. He’s known for solving hard technical-producibility problems—shipping networked multiplayer and VR systems with zero major launch bugs—and for mentoring teams to adopt scripting and tooling that boost designer productivity. Outside games, he writes horror and hopepunk fiction, bringing a creative storytelling perspective to interactive systems and publishing.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Josh Sutphin - Principal Designer at Shiraki Press