Summary
Josh Sweeney is a multidisciplinary QA and game design professional with nine years of experience blending level and gameplay design, content implementation, and technical QA across studios including Imangi, Deck Nine, and Mighty Rabbit. He moves fluidly between design vision and technical execution—prototyping systems, authoring design docs, and configuring Unity content and back-end bundles to ensure releases match intent. Josh’s background as a generalist on narrative-driven projects and live-event coordination means he’s equally comfortable shaping player-facing moments and running the release processes that support them. A practiced communicator, he bridges artists and engineers to keep multidisciplinary teams aligned and reduce iteration friction. Outside work he channels a maker’s mindset into charcoal drawing, wood carving, and cooking, habits that complement his collaborative, craft-focused approach to design and QA. Based in North Carolina, he brings practical automation testing experience alongside hands-on design chops, making him effective at finding both creative and technical solutions.
9 years of coding experience
7 years of employment as a software developer
Interactive Design and Game Development, Interactive Design and Game Development at Savannah College of Art and Design