Josh Whelchel is a multidisciplinary composer and software engineer with 15 years of experience crafting award-winning video game scores and building music technology products. As founder of joshwhelchel.com and multiple music ventures, he’s composed for studios like Mojang, Ubisoft, and Adult Swim while also designing audio engines and tools such as the Onu engine for Clickteam. He co-founded Loudr and served as CTO, later joining Spotify as a senior software engineer after an acquisition, blending product leadership with hands-on engineering. Trained in both music composition and computer science at the University of Cincinnati, he uniquely bridges creative composition and low-level audio technology—often shipping both the soundtrack and the systems that play it.
15 years of coding experience
13 years of employment as a software developer
Music Composition and Computer Science, Music Composition and Computer Science at University of Cincinnati
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