Joshua Abe is a founder and AI engineer with a decade of experience building game and game-adjacent systems, currently driving AI for Airship Syndicate while founding Pixel Frontier Studios. He bridges gameplay, tools, and backend infrastructure—from Unreal C++ gameplay and AI to Unity, Go services, and AWS—having shipped AI for a AAA Warhammer title and maintained live mobile games. Comfortable architecting end-to-end solutions, he frequently partners with design to turn prototypes into production-ready systems and enjoys mentoring others in remote-first teams. Based in Vancouver, he combines practical DevOps and automation experience from EA with a passion for video games that informs both his technical choices and product instincts.
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