Summary
Joshua Aubrey is a software engineer with eight years of hands-on experience building C, C++ and C# systems, currently contributing to Arm after earlier work in VR and Unity3D. He has shipped 2D, 3D and VR products across entertainment, education and corporate sectors, with a strong backend focus and custom Unity editor UI development. A Warwick University master's student in computer science, he blends academic rigour with practical product delivery. Comfortable working across low-level languages and high-level game engines, he often bridges engine tooling and backend services. Joshua’s background in VR backend systems gives him a practical edge in performance-sensitive, real-time applications. Based in Dacorum, UK, he’s actively pursuing roles that leverage his cross-disciplinary experience in interactive and immersive software.
8 years of coding experience
2 years of employment as a software developer
A-Levels, A-Levels at Space Studio Banbury
Master's degree Computer Science, Master's degree Computer Science at University of Warwick