Joshua Bartz

Senior Systems Administrator

Renton, Washington, United States
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Summary

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Senior
🎓
Top School
Joshua Bartz is a Senior Systems Administrator with nine years of hands-on IT experience, specializing in networking, security, and systems automation. Based in Renton, WA, he combines enterprise administration (Active Directory, Office 365, Linux) with practical scripting to streamline operations and reduce repetitive work. He has led network and VoIP deployments, acted as an escalation point for complex incidents, and trains teams on security and tooling best practices. An active back-end contributor to the MegaMek/MekHQ open-source Java projects, he has applied his systems mindset to game infrastructure and logistics features—demonstrating attention to data integrity and complex state management beyond typical admin work. Known for clear communication and customer-focused problem solving, he brings both operational rigor and a curiosity for integrating new technologies into maturing IT teams.
code9 years of coding experience
job11 years of employment as a software developer
bookAssociate of Science (A.S.) in Information Technology, Network Administration, Network Security, Associate of Science (A.S.) in Information Technology, Network Administration, Network Security at Herzing University-Madison
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Github Skills (13)

management10
gatsbyjs10
javas10
manage10
game-development10
camp10
activecampaign10
java10
logic10
data-structure9
data-structures9
git8
xml7

Programming languages (1)

Java

Github contributions (5)

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MegaMek/mekhq

Aug 2017 - Oct 2017

MekHQ is a campaign management tool that provides an immersive experience in managing a BattleTech mercenary unit. It integrates with MegaMek for battles and MegaMekLab for unit customization, covering personnel, finances, and logistics.
Role in this project:
userBack-end Developer
Contributions:27 commits, 11 PRs, 30 comments in 1 month
Contributions summary:Joshua primarily contributed to the MekHQ campaign management tool, focusing on back-end logic and data management. Their commits involve modifying campaign data handling, particularly related to bomb logistics and ammo storage within the game. The user also implemented warehouse integration for bombs and made updates to faction data, including name changes and starting planet modifications.
xmljavacustomizationsrepairs
MegaMek/megamek

Aug 2017 - Sep 2017

MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Role in this project:
userBack-end Developer
Contributions:12 commits, 4 PRs, 5 comments in 1 month
Contributions summary:Joshua primarily contributed to the back-end logic of the MegaMek project, focusing on refining the bombing mechanics of units, indicated by changes to the `IBomber.java` interface and related classes. They also addressed bugs related to unit dropping and launching within the game, as evidenced by the merge commit related to `MovementDisplay.java` and `MoveStep.java`. The user further modified the bomb choice panel to integrate with MekHQ, reflecting an understanding of the project's architecture.
java
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