MekHQ is a campaign management tool that provides an immersive experience in managing a BattleTech mercenary unit. It integrates with MegaMek for battles and MegaMekLab for unit customization, covering personnel, finances, and logistics.
Role in this project:
Back-end Developer Contributions:27 commits, 11 PRs, 30 comments in 1 month
Contributions summary:Joshua primarily contributed to the MekHQ campaign management tool, focusing on back-end logic and data management. Their commits involve modifying campaign data handling, particularly related to bomb logistics and ammo storage within the game. The user also implemented warehouse integration for bombs and made updates to faction data, including name changes and starting planet modifications.
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MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Role in this project:
Back-end Developer Contributions:12 commits, 4 PRs, 5 comments in 1 month
Contributions summary:Joshua primarily contributed to the back-end logic of the MegaMek project, focusing on refining the bombing mechanics of units, indicated by changes to the `IBomber.java` interface and related classes. They also addressed bugs related to unit dropping and launching within the game, as evidenced by the merge commit related to `MovementDisplay.java` and `MoveStep.java`. The user further modified the bomb choice panel to integrate with MekHQ, reflecting an understanding of the project's architecture.
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