Owner And Chief Technical Officer (CTO) at Private Software Studio - Game Development
Gilroy, California, United States
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Summary
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Senior
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Top School
Joshua Biggs is a pragmatic software engineer and CTO with 11 years of experience building games, tooling, and production-grade DevOps for small studios and enterprise teams. He combines Unity game design and C# development with infrastructure expertise—architecting a self-hosted Kubernetes-based enterprise stack, writing custom Terraform providers (in Go and C#), and automating CI/CD across organizations. As owner of a private game studio he has shipped cross-platform titles with localization and voice-over, led an interdisciplinary team, and still codes core systems himself. At Virtualitics and prior roles he improved testing, introduced GitHub Actions org-wide, and delivered components spanning Blazor, React/TypeScript, Flask, and Unity. He’s comfortable bridging product and ops: from prototyping Tesla’s Boombox feature in C++/Qt to integrating Jira via a .NET Discord bot. Based in Gilroy, CA, he pairs hands-on engineering with practical orchestration of self-hosted tools to keep small teams shipping reliably.
11 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS Computer Science and Game Design, Bachelor of Science - BS Computer Science and Game Design at DigiPen Institute of Technology
Foothill College
Master of Science - MS Software Engineering, Master of Science - MS Software Engineering at Walden University
A Discord bot for integration with Atlassian Jira.
Contributions:2 releases, 1 review, 27 commits in 1 year 2 months
discordbotjiradiscord-botatlassian-jira
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Joshua Biggs - Owner And Chief Technical Officer (CTO) at Private Software Studio - Game Development