Principal Software Engineer - Server at Blizzard Entertainment
Irvine, California, United States
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Summary
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Rockstar
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Top School
Joshua Chapman is a Principal Software Engineer with a decade of experience building and maintaining large-scale server systems, currently shaping server architecture and real-time data integrations for World of Warcraft at Blizzard Entertainment. He has a track record of navigating and modernizing complex, legacy codebases—replacing major vendor systems on aggressive timelines and designing scalable, fault-tolerant backends. Joshua pairs hands-on systems work with product collaboration, having supported live event operations, tooling for VM and build orchestration, and real-time analytics integrations. An active contributor to open-source Rust infrastructure (notably performance work on the legion ECS library), he brings practical performance optimization and solid testing discipline to high-throughput game servers. He holds a BS in Computer Science and an MBA in Enterprise Systems, blending technical depth with product and process sensibility.
10 years of coding experience
15 years of employment as a software developer
MBA Enterprise Systems, MBA Enterprise Systems at Northern Arizona University-The W. A. Franke College of Business
BS Computer Science, BS Computer Science at Northern Arizona University
Contributions:5 commits, 5 PRs, 18 comments in 3 months
Contributions summary:Joshua primarily contributed to the `legion` ECS (Entity Component System) library, focusing on improving its core functionality and performance. Their work included fixing bugs related to tag management and component access, and implementing more efficient data structures. They also integrated new features such as tracking component changes and adding new features related to the query API. The contributions involved modifying core files and adding unit tests to ensure functionality and stability.
A refreshingly simple data-driven game engine built in Rust
Contributions:1 PR, 38 pushes, 6 branches in 1 year 8 months
data-drivengamedevrustgame-developmentengine
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Joshua Chapman - Principal Software Engineer - Server at Blizzard Entertainment