Joshua Glatt

Senior Software Engineer at Microsoft

Berkeley, California, United States
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Summary

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Joshua Glatt is a Senior Software Engineer based in Berkeley with 15 years of software development experience and strong academic credentials (BS/MS in Computer Science). He currently builds scalable systems at Microsoft after honing full-stack performance monitoring and diagnostic expertise at AppDynamics, where he was promoted for diligence and versatility. Joshua has a deep C++ background from game and networking work—contributing to the open-source FreeSpace 2 engine by overhauling its sound system to support 128 channels and per-sound priorities—and has shipped tooling and server-side improvements for MMO and conferencing platforms. Comfortable across languages and stacks (C++, C#, Java, JavaScript, .NET, Node.js), he combines low-level systems thinking with practical product-driven delivery and a track record of bridging research and production. Colleagues rely on him for thoughtful architecture, reliable diagnostics, and pragmatic compromises that keep complex systems performant in real-world conditions.
code14 years of coding experience
job8 years of employment as a software developer
bookMaster of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at University of Massachusetts Amherst
bookBachelor of Science (B.S.), Computer Science, magna cum laude, Bachelor of Science (B.S.), Computer Science, magna cum laude at Washington University in St. Louis
languagesEnglish, Arabic, French, German, Spanish, Latin, Hebrew
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Github Skills (4)

game-development10
cprogramming-language10
c-language10
command-line-arguments8

Programming languages (3)

C++CPython

Github contributions (5)

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Origin Repository for SCP FreeSpace 2 Open
Role in this project:
userBack-end Developer
Contributions:275 reviews, 85 commits, 107 PRs in 7 years 5 months
Contributions summary:Joshua primarily contributed to enhancing the game's sound system. Their work focused on adding support for enhanced in-mission sound, including 128 audio channels and a new system for specifying per-sound priorities using extensions of `sounds.tbl`. The commits involved modifying the game sound engine to incorporate the new features and adjusting command-line parameters for enhanced sound. The user also made minor corrections and enabled enhanced sound by default.
freespacescp
jg18/knossos

Apr 2017 - Nov 2020

A mod launcher/installer for FSO
Contributions:36 pushes, 13 branches in 3 years 7 months
modinstallerlauncher
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Joshua Glatt - Senior Software Engineer at Microsoft