Joshua Good

Lead Software Engineer at Lost Boys Interactive

Raleigh, North Carolina, United States
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Summary

👤
Senior
🎓
Top School
Joshua Good is a Lead Software Engineer with a decade of experience designing gameplay systems, tools, and AI for high-profile mobile and AAA titles. He cut his teeth as a core developer on the Temple Run franchise—building character abilities, locomotion, animations, and LiveOps support for millions of players—before leading Imangi’s engineering internship program. At Lost Boys Interactive he now manages engineers and partners on Unreal Engine 5 projects, shaping character AI, behavior systems, and cross-team technical roadmaps. Equally comfortable mentoring junior engineers and profiling performance at scale, he blends hands-on implementation with team leadership. Outside of studio work he pursues independent game development focused on AI and gameplay programming, reflecting a continuous curiosity for novel interactive systems.
code11 years of coding experience
job6 years of employment as a software developer
bookBachelor of Science (BS) Computer Science: Game Development Concentration, Bachelor of Science (BS) Computer Science: Game Development Concentration at North Carolina State University
languagesEnglish, Spanish
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Github Skills (6)

html5-canvas10
canvas7
game-development7
2d-game7
game-engine6
javascript1

Programming languages (2)

C++JavaScript

Github contributions (5)

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cyan33/zion

Nov 2017 - Nov 2018

[Deprecated] A tentative, light-weight 2D game framework based on HTML5 canvas.
Contributions:9 commits, 6 PRs, 5 pushes in 1 year
2d-gamehtml5-canvasziongame-developmentcanvas
jegood/VGDC_RPG_2015

Dec 2017 - Dec 2017

Contributions:8 PRs, 22 pushes, 2 branches in 1 day
gametactical-rpgrpgmagicpunk
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