Joshua Phillips

Software Engineer at Windwalk Games

Washington, District of Columbia, United States
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Summary

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Senior
🎓
Top School
Joshua Phillips is a software engineer and technical artist with 11 years of experience building interactive experiences, currently shaping gameplay systems and tools at Windwalk Games. He combines a dual background in computer science and visual art from Stevens Institute of Technology to bridge programming, Unity development, and user-facing design. Prior roles include building prototype mobile apps, teaching Unity and CS concepts, and designing energy-focused experiences—demonstrating fluency across education, freelance, and product contexts. Joshua’s work emphasizes practical implementation of creative ideas, from classroom fellowships to client-driven prototypes, making him comfortable iterating quickly with stakeholders. Based in Washington, D.C., he brings both technical depth and a visual sensibility that helps teams ship polished, playable software.
code11 years of coding experience
job2 years of employment as a software developer
bookBoston College High School
bookBachelor of Arts (B.A.), Visual Art and Technology, Bachelor of Arts (B.A.), Visual Art and Technology at Stevens Institute of Technology
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Github Skills (55)

atom-editor8
refer7
external6
pascal6
shadow6
loader5
code-generation5
generator5
animator5
udp5
javascript4
nette4
csharp4
mono4
glad4

Programming languages (4)

C#C++CJavaScript

Github contributions (5)

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NamelessPerson/stengine

Sep 2014 - Sep 2017

Contributions:18 commits, 14 pushes, 1 branch in 3 years
Contributions:12 pushes, 1 branch in 1 year 3 months
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Joshua Phillips - Software Engineer at Windwalk Games