Summary
Joshua Phillips is a software engineer and technical artist with 11 years of experience building interactive experiences, currently shaping gameplay systems and tools at Windwalk Games. He combines a dual background in computer science and visual art from Stevens Institute of Technology to bridge programming, Unity development, and user-facing design. Prior roles include building prototype mobile apps, teaching Unity and CS concepts, and designing energy-focused experiences—demonstrating fluency across education, freelance, and product contexts. Joshua’s work emphasizes practical implementation of creative ideas, from classroom fellowships to client-driven prototypes, making him comfortable iterating quickly with stakeholders. Based in Washington, D.C., he brings both technical depth and a visual sensibility that helps teams ship polished, playable software.
11 years of coding experience
2 years of employment as a software developer
Boston College High School
Bachelor of Arts (B.A.), Visual Art and Technology, Bachelor of Arts (B.A.), Visual Art and Technology at Stevens Institute of Technology