Joshua Platt

Release Manager at PlayStation

California, United States
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Summary

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Senior
🎓
Top School
Joshua Platt is a Release Manager with nine years of experience at Sony Interactive Entertainment, specializing in shepherding game and content submissions through certification to successful PlayStation releases. He combines hands-on hardware lab experience and asset management know-how with project leadership skills honed at Electronic Arts, enabling him to bridge technical, QA, and publisher-facing workflows. Joshua has authored and maintained core submission and Games-as-a-Service best practices, driving process improvements and post-mortem-driven refinements that reduce friction for publishers. He is adept at troubleshooting system limitations, creating clear metadata and code-submission documentation, and training external partners to meet platform requirements. Based in California with a BFA in Digital Art and Animation, he brings a rare mix of technical systems savvy, creative tooling familiarity, and practical experience handling secure pre-release hardware.
code9 years of coding experience
bookBFA, Digital Art and Animation, BFA, Digital Art and Animation at University of Silicon Valley
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Github Skills (12)

rule6
spike6
classifier5
testing4
support-vector-machine4
architecture3
spring-boot2
neural-network2
machine-learning2
deep-learning2
spring1
java1

Programming languages (2)

JuliaPython

Github contributions (5)

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japlatt/reservoir

Jan 2020 - Sep 2021

Contributions:60 pushes, 1 branch in 1 year 8 months
japlatt/olfaction_NN

Apr 2019 - Feb 2020

Code base for building and testing a spiking neural network with architecture based off the insect olfactory system and a spike time dependent plasticity learning rule
Contributions:4 PRs, 20 pushes, 1 branch in 10 months
rule-learningtime-dependentruledeep-learninginsect
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