Joshua Platt is a Release Manager with nine years of experience at Sony Interactive Entertainment, specializing in shepherding game and content submissions through certification to successful PlayStation releases. He combines hands-on hardware lab experience and asset management know-how with project leadership skills honed at Electronic Arts, enabling him to bridge technical, QA, and publisher-facing workflows. Joshua has authored and maintained core submission and Games-as-a-Service best practices, driving process improvements and post-mortem-driven refinements that reduce friction for publishers. He is adept at troubleshooting system limitations, creating clear metadata and code-submission documentation, and training external partners to meet platform requirements. Based in California with a BFA in Digital Art and Animation, he brings a rare mix of technical systems savvy, creative tooling familiarity, and practical experience handling secure pre-release hardware.
9 years of coding experience
BFA, Digital Art and Animation, BFA, Digital Art and Animation at University of Silicon Valley
Code base for building and testing a spiking neural network with architecture based off the insect olfactory system and a spike time dependent plasticity learning rule
Contributions:4 PRs, 20 pushes, 1 branch in 10 months
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