Summary
Joshua Pollak is a Principal Engineer in San Francisco with over 9 years of focused experience building scalable, player-first game systems and tools. He’s led full-stack efforts on high-traffic titles—designing Rails microservices, cross-platform clients, shared C/C++ libraries, and game pipelines—impacting millions of daily users at Zynga and earlier performance and build-engine work at KIXEYE and EA. Known for shipping production-ready systems that reduce costs and cycle time (70% faster Unity builds, dramatic runtime optimizations for The Sims), he blends deep low-level engineering with product-minded feature delivery. At Never Forget Games he continues to prioritize community and joy, while retaining a history of shipping ahead-of-schedule innovations like PvE bot AI and robust animation tooling. Colleagues rely on him for accurate estimates, cross-discipline collaboration, and solving tough scalability and runtime constraints.
9 years of coding experience
18 years of employment as a software developer
The New School
Bachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at University of Pennsylvania