Joshua Pollak

Principal Engineer at Never Forget Games

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Joshua Pollak is a Principal Engineer in San Francisco with over 9 years of focused experience building scalable, player-first game systems and tools. He’s led full-stack efforts on high-traffic titles—designing Rails microservices, cross-platform clients, shared C/C++ libraries, and game pipelines—impacting millions of daily users at Zynga and earlier performance and build-engine work at KIXEYE and EA. Known for shipping production-ready systems that reduce costs and cycle time (70% faster Unity builds, dramatic runtime optimizations for The Sims), he blends deep low-level engineering with product-minded feature delivery. At Never Forget Games he continues to prioritize community and joy, while retaining a history of shipping ahead-of-schedule innovations like PvE bot AI and robust animation tooling. Colleagues rely on him for accurate estimates, cross-discipline collaboration, and solving tough scalability and runtime constraints.
code9 years of coding experience
job18 years of employment as a software developer
bookThe New School
bookBachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at University of Pennsylvania
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Github Skills (49)

collection-manager10
discogs-api10
object-graph10
testing9
zero-configuration9
javascript9
facebook9
api9
reporter9
react9
create-react-app9
build-tools8
perlin-noise8
developer-tools8
typescript8

Programming languages (4)

TypeScriptJavaScriptOpenSCADRuby

Github contributions (5)

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pyrogenic/elephant

May 2021 - Jan 2023

Discogs Collection Manager
Contributions:233 commits, 6 PRs, 176 pushes in 1 year 7 months
collection-manager
pyrogenic/slide-grid

Jul 2019 - Jan 2023

Hybrid React/DOM component that supports lightweight, touch-aware reordering of children.
Contributions:3 PRs, 31 pushes, 6 branches in 3 years 6 months
domreact
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