Joshua Pollak

Principal Engineer at Never Forget Games

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Joshua Pollak is a Principal Engineer in San Francisco with over 9 years of focused experience building scalable, player-first game systems and tools. He’s led full-stack efforts on high-traffic titles—designing Rails microservices, cross-platform clients, shared C/C++ libraries, and game pipelines—impacting millions of daily users at Zynga and earlier performance and build-engine work at KIXEYE and EA. Known for shipping production-ready systems that reduce costs and cycle time (70% faster Unity builds, dramatic runtime optimizations for The Sims), he blends deep low-level engineering with product-minded feature delivery. At Never Forget Games he continues to prioritize community and joy, while retaining a history of shipping ahead-of-schedule innovations like PvE bot AI and robust animation tooling. Colleagues rely on him for accurate estimates, cross-discipline collaboration, and solving tough scalability and runtime constraints.
code9 years of coding experience
job18 years of employment as a software developer
bookThe New School
bookBachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at University of Pennsylvania
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Github Skills (60)

collection-manager10
facebook10
maze10
discogs-api10
react10
testing9
zero-configuration9
javascript9
api9
reporter9
perlin-noise9
create-react-app9
developer-tools9
build-tools8
render8

Programming languages (4)

TypeScriptJavaScriptOpenSCADRuby

Github contributions (5)

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pyrogenic/slide-grid-demo

Jul 2019 - Dec 2022

Contributions:6 PRs, 21 pushes, 6 branches in 3 years 6 months
pyrogenic/discojs

May 2021 - Apr 2024

Easiest way to use the Discogs API in Javascript/Typescript :musical_note:
Contributions:2 PRs, 28 pushes, 1 branch in 2 years 10 months
apijavascriptjavascript-typescriptnodejsdiscogs-api
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Joshua Pollak - Principal Engineer at Never Forget Games