Summary
Joshua Smith is a GameOps leader with 12 years of product and analytics experience driving monetization, retention, and live-ops strategy for mobile titles across Product Madness, SciPlay, and Scientific Games. Grounded in a Computer Science BA and an early career in analytics engineering, he blends data-driven experimentation with cross-functional collaboration to optimize in-game economies and player experiences. As GameOps Director he translates complex telemetry into actionable product decisions while mentoring teams of PMs, engineers, and analysts. Known for turning subtle behavioral signals into revenue-impacting tweaks, he excels at balancing business KPIs with player-first design to sustain long-term engagement. Based in Cedar Falls, Iowa, Joshua brings both studio-scale leadership and hands-on analytical rigor to live-service games.
12 years of coding experience
11 years of employment as a software developer
Bachelor of Arts Computer Science, Bachelor of Arts Computer Science at University of Northern Iowa