Joshua Vandaele is a full-stack and systems developer with nine years of hands-on experience building pragmatic software solutions in Rust, Python, JavaScript, and PHP. Based in Hauts-de-France, he has combined open-source contributions—such as fixing build issues and stability bugs in the high-profile Dolphin emulator—with applied work in accessibility-focused research for visually impaired users. Recent projects include developing an innovative educational arcade terminal for the Ville de Calais, where he leveraged open-source tooling to meet tight deadlines without sacrificing quality. Known for a pragmatic, continuous-learning approach, he blends low-level systems problem solving with user-centered front-end work and a strong commitment to digital accessibility.
9 years of coding experience
Information and Digital Systems High School Diploma, Computer Science, Information and Digital Systems High School Diploma, Computer Science at Lycée HQE Leonard de Vinci
BUT Info, Computer Science, BUT Info, Computer Science at Université du Littoral Côte d'Opale
Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Role in this project:
Software Engineer
Contributions:18 reviews, 15 PRs, 36 comments in 2 months
Contributions summary:Joshua contributed to the Dolphin emulator by fixing build issues related to dependencies such as `minizip-ng` and SFML, and by enforcing the use of XCB. The user also addressed various warnings and fixed a segfault related to argument passing. Further contributions include disabling resizing on the About dialog and migrating to SFML>=3.0.0.
Contributions:85 commits, 78 pushes, 3 branches in 3 years
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