Joshua Woods

Indie Game Developer at Self-employed

Gosford, New South Wales, Australia
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Summary

👤
Senior
🎓
Top School
Joshua Woods is an indie game developer and experienced software engineer with a decade of hands-on experience building applications, tools, and mods using Godot, Unity, C#, and Python. After long-form development roles in German companies—rising from Fachinformatiker to full-stack developer—he now ships independent games and creative tooling as a self-employed developer. He combines system administration and server management know-how with strong software architecture instincts, making him as comfortable debugging backend services as iterating gameplay systems. Based in Gosford, Australia, Joshua is known for pragmatic problem-solving and collaborating across disciplines to deliver polished user experiences. An unusual strength is his background in both embedded-style operational work and game-focused creative development, enabling robust, production-ready indie projects.
code10 years of coding experience
job2 years of employment as a software developer
bookSoftware Development, Software Development at Klara Oppenheimer Schule
languagesEnglish, German, English, German
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Github Skills (41)

minecraft10
guard10
skeleton8
linux7
docker7
unity3d5
pods5
podman5
kubernetes5
nuget5
container4
csharp4
documentation-generator4
dotnet4
runc3

Programming languages (8)

C#PowerShellTypeScriptShellRustGoHTMLPython

Github contributions (5)

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jpw1991/necrobase

Dec 2018 - Apr 2022

Just a simple Flask frontend to a database.
Contributions:2 PRs, 1 push, 3 branches in 3 years 4 months
pythonsqlalchemyflaskdatabasefrontend
jpw1991/chebs-necromancy

Nov 2022 - Feb 2023

Cheb's Necromancy adds Necromancy to Valheim via craftable wands and structures. Minions will follow you, guard your base, and perform menial tasks.
Contributions:115 releases, 18 reviews, 190 commits in 2 months
valheimminecraftmodfollownecromancy
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