Joshua Woods is an indie game developer and experienced software engineer with a decade of hands-on experience building applications, tools, and mods using Godot, Unity, C#, and Python. After long-form development roles in German companies—rising from Fachinformatiker to full-stack developer—he now ships independent games and creative tooling as a self-employed developer. He combines system administration and server management know-how with strong software architecture instincts, making him as comfortable debugging backend services as iterating gameplay systems. Based in Gosford, Australia, Joshua is known for pragmatic problem-solving and collaborating across disciplines to deliver polished user experiences. An unusual strength is his background in both embedded-style operational work and game-focused creative development, enabling robust, production-ready indie projects.
10 years of coding experience
2 years of employment as a software developer
Software Development, Software Development at Klara Oppenheimer Schule
Cheb's Necromancy adds Necromancy to Valheim via craftable wands and structures. Minions will follow you, guard your base, and perform menial tasks.
Contributions:115 releases, 18 reviews, 190 commits in 2 months
valheimminecraftmodfollownecromancy
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