Josiah Savary

CEO at Turbo

New York, New York, United States
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Summary

🤩
Rockstar
🎓
Top School
Josiah Savary is a software leader and CEO with 12+ years in engineering and over seven years focused on Web3 and gaming, currently running Turbo from New York. He blends front-end and graphics expertise with low-level compiler and networking work, shipping user-facing pixel art tools and contributing to the Grain language toolchain. A veteran early-stage hire, he’s built products at Phantom, Parsec, Livepeer and more, and often bridges UX, open-source maintenance, and smart contract development. Beyond code, he’s an avid game-jammer and bass player who occasionally sports pink hair and methodically assembles Gundam models — a sign of both creative spontaneity and patient attention to detail.
code11 years of coding experience
job13 years of employment as a software developer
bookBachelor's of the Arts Journalism & Mass Communication Chinese, Bachelor's of the Arts Journalism & Mass Communication Chinese at University of Wisconsin-Madison
bookGraphic Design, Graphic Design at Meridian Technical Charter High School
languagesEnglish, 中文 (mandarin chinese), French
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (15)

javascript10
pixel-art10
compiler-design10
react10
game-dev9
game-development9
data-structure9
data-structures9
functional-programming9
run-time8
optimization8
optimisation8
runtimes8
number-theory7
styled-components7

Programming languages (16)

MDXJavaC++BikeshedRustCGoHTML

Github contributions (5)

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vsmode/pixel8

Jan 2018 - May 2018

A collection of low-res primitives for creating art and games in React
Role in this project:
userFront-end Developer
Contributions:23 commits, 15 PRs, 18 pushes in 4 months
Contributions summary:Josiah primarily contributed to the front-end of the project, focusing on implementing and refining UI components for a pixel art creation tool built with React. Their work involved fixing layout and positioning issues, ensuring components like transitions and rectangles functioned correctly, and making the stage responsive. They also made several improvements to the testing infrastructure, including snapshots and component tests.
reactartgamesgamedevres
grain-lang/grain

Apr 2021 - Jan 2023

The Grain compiler toolchain and CLI. Home of the modern web staple. 🌾
Role in this project:
userBack-end Developer
Contributions:81 reviews, 31 commits, 23 PRs in 1 year 9 months
Contributions summary:Josiah primarily contributed to refactoring and improving the Grain language's standard library and compiler. They focused on renaming and deprecating functions within the `Queue` and `Stack` modules, introducing a new `Bytes` type and its associated methods, and refactoring number-related functions and operators. Furthermore, the user worked on low-level code by adding an `@unsafe` attribute and upgrading the compiler's binaryen dependency.
grainfunctional-programmingwebassemblytoolchaincompiler
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Josiah Savary - CEO at Turbo