Josu Obzedat

Software Architect

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Summary

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Rockstar
Josu Obzedat is a Software Architect with 10 years of experience focused on delivering maintainable, well-structured backend systems. He brings enterprise-level architectural thinking—reflected in his GitHub bio as Enterprise Architect—while staying hands-on in code refactors and cleanup to improve long-term code health. His open-source work on ClassicUO demonstrates attention to detail in legacy or large codebases, where he improved readability and consistency through systematic renaming, typing, and removal of redundancies. Comfortable bridging strategy and implementation, Josu emphasizes pragmatic improvements that reduce technical debt and make teams more productive. Less obvious is his knack for incremental, high-impact changes: small, well-scoped refactors that compound into significantly easier-to-maintain systems.
code10 years of coding experience
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Github Skills (6)

cl10
csharp10
opengl10
dotnet-core10
cross-platform8
coregames7

Programming languages (10)

C#TypeScriptC++CSSCCMakeJavaScriptHTML

Github contributions (5)

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ClassicUO/ClassicUO

Aug 2020 - Oct 2020

ClassicUO - an open source implementation of the Ultima Online Classic Client.
Role in this project:
userBackend Developer
Contributions:27 reviews, 20 commits, 15 PRs in 1 month
Contributions summary:Josu primarily contributed to refactoring and code cleanup within the ClassicUO repository. Their work involved renaming files, cleaning up spacing, converting var declarations to explicit types, and removing redundant qualifiers. These changes primarily focused on the `ShaderHueTranslator` and related files, ensuring code consistency and maintainability across the project. The contributions suggest a focus on improving the codebase's structure and readability.
ultimagamesvulkandirectx-11game-development
Contributions:128 reviews, 153 commits, 54 PRs in 3 months
cppd3d11cpp17tutorial-seriesabstraction
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Josu Obzedat - Software Architect