Summary
Josué Perdomo is a game-focused technical leader and co-founder with 11+ years building gameplay, graphics, and tools across indie studios and AAA teams. He combines a Computer Engineering degree and a Master's in Videogame Development with hands-on expertise in shaders, GPU features, multiplayer integration, and Unity tooling, having shipped features on franchises like Need for Speed and Battlefield as well as indie hits. As Lead Programmer and Rendering Engineer he has led small teams, refactored legacy systems, and ported performant visuals to mobile while enforcing cross-team best practices. Founder of multiple studios, he pairs entrepreneurial drive with deep implementation skills—often bridging technical art and engineering to deliver polished player-facing effects. Based in Madrid, he’s equally comfortable mentoring engineers or diving into HLSL/compute shader work to solve tricky rendering or gameplay problems.
11 years of coding experience
14 years of employment as a software developer
Senior technician, Computer Systems Management, Senior technician, Computer Systems Management at IES Siete Palmas
Master's degree, Videogame Development, Master's degree, Videogame Development at Universidad de La Laguna
Spanish, English