Josué Perdomo

Co-founder & Technical Director at Graveyard Shift

San Sebastián de los Reyes, Community of Madrid, Spain
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Summary

👤
Senior
🎓
Top School
Josué Perdomo is a game-focused technical leader and co-founder with 11+ years building gameplay, graphics, and tools across indie studios and AAA teams. He combines a Computer Engineering degree and a Master's in Videogame Development with hands-on expertise in shaders, GPU features, multiplayer integration, and Unity tooling, having shipped features on franchises like Need for Speed and Battlefield as well as indie hits. As Lead Programmer and Rendering Engineer he has led small teams, refactored legacy systems, and ported performant visuals to mobile while enforcing cross-team best practices. Founder of multiple studios, he pairs entrepreneurial drive with deep implementation skills—often bridging technical art and engineering to deliver polished player-facing effects. Based in Madrid, he’s equally comfortable mentoring engineers or diving into HLSL/compute shader work to solve tricky rendering or gameplay problems.
code11 years of coding experience
job14 years of employment as a software developer
bookSenior technician, Computer Systems Management, Senior technician, Computer Systems Management at IES Siete Palmas
bookMaster's degree, Videogame Development, Master's degree, Videogame Development at Universidad de La Laguna
languagesSpanish, English
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Github Skills (15)

unity3d10
graphics-engine10
opengl9
source-port9
3d-engine9
cpp9
3d-graphics9
physically-based-rendering9
lua9
rendering-engine8
windows8
imgui8
game-engine7
game-development7
assimp6

Programming languages (2)

C++ShaderLab

Github contributions (5)

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joscanper/onyx2d

Mar 2015 - Oct 2016

Contributions:8 commits, 5 pushes, 2 branches in 1 year 7 months
Commandos cone of sight implemented in Unity3D
Contributions:20 commits, 9 pushes in 1 year 2 months
sightunityunity3dunity-scriptscone
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Josué Perdomo - Co-founder & Technical Director at Graveyard Shift