Jovanni Cutigni is a Principal Software Engineer with a decade of experience designing and shipping game engine systems and APIs at Roblox, currently leading Avatar and Digital Matter initiatives that rethink content creation at runtime and edit time. He combines hands-on C++ engine development with technical leadership, having driven major features like EditableMesh and EditableImage and led an x8 physics optimization campaign. Jovanni focuses on simple, future-proof designs that prioritize safety, performance, and developer usability across physics, animation, rendering, and localization. He has a strong track record of turning vision into shipped products while minimizing disruption for developers and enabling new authoring workflows. Based in California, he blends technical depth with practical product instincts and a knack for shipping first-in-class platform capabilities.
10 years of coding experience
10 years of employment as a software developer
Computer Science, Computer Science at Sierra College
Speech Communication and Rhetoric, Speech Communication and Rhetoric at American River College
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