Jovanni Cutigni

Principal Software Engineer (Avatar)

California, United States
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Summary

👤
Senior
🎓
Top School
Jovanni Cutigni is a Principal Software Engineer with a decade of experience designing and shipping game engine systems and APIs at Roblox, currently leading Avatar and Digital Matter initiatives that rethink content creation at runtime and edit time. He combines hands-on C++ engine development with technical leadership, having driven major features like EditableMesh and EditableImage and led an x8 physics optimization campaign. Jovanni focuses on simple, future-proof designs that prioritize safety, performance, and developer usability across physics, animation, rendering, and localization. He has a strong track record of turning vision into shipped products while minimizing disruption for developers and enabling new authoring workflows. Based in California, he blends technical depth with practical product instincts and a knack for shipping first-in-class platform capabilities.
code10 years of coding experience
job10 years of employment as a software developer
bookComputer Science, Computer Science at Sierra College
bookSpeech Communication and Rhetoric, Speech Communication and Rhetoric at American River College
bookCal Poly Pomona
languagesEnglish
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Github Skills (39)

roblox10
active9
prototyping9
lua8
dump8
script8
roblox-api7
aggregates6
api6
dom6
serialization6
simple-git5
visualization4
highlight4
visualize4

Programming languages (6)

TypeScriptCSSRustJavaScriptGoLua

Github contributions (5)

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Roblox/avatar-evolution

Jun 2019 - Feb 2020

Prototyping the future of games and avatars on Roblox
Contributions:4 releases, 46 commits, 14 pushes in 8 months
luarobloxavatarsgamesprototyping
jovannic/ragdoll

Jan 2020 - Apr 2020

Contributions:70 commits, 25 pushes in 3 months
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