JP M

Senior Procedural Technical Artist at Santa Monica Studio

Vancouver, British Columbia, Canada
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Summary

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Senior
🎓
Top School
JP M is a Senior Procedural Technical Artist and software engineer with a decade of experience building artist-facing tooling, pipelines, and infrastructure for AAA games and VFX. He blends Python and C++ expertise with deep domain knowledge in Houdini, Maya, Substance and USD/Solaris to deliver procedural workflows that scale across global production teams. At DNEG he led core platform development and championed testing, code review, and developer best practices; he now applies that craft to procedural systems at Santa Monica Studio. With a Master’s (with Distinction) in Software Development and an early background in DSP and music technology, JP brings a rare mix of signal-processing rigor and creative production sensibility. Colleagues know him for turning artist problems into robust, documented tools and for quietly driving adoption of engineering discipline inside creative teams. He’s based in Vancouver and continually explores the intersection of art and technology to push pipeline efficiency and creative possibility.
code10 years of coding experience
job6 years of employment as a software developer
bookMaster’s Degree, Software Development, Master’s Degree, Software Development at Queen's University Belfast
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Github Skills (57)

python-extension10
pair-programming7
pyenv6
vscode6
language-server6
visual-studio6
python6
jira-plugin6
scikit-build5
visual-studio-code5
socket-io4
python-modules4
jira4
nodejs4
docker4

Programming languages (9)

C#TypeScriptDockerfileC++RustJavaScriptZigVBScript

Github contributions (5)

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JP01/Fuzzed

May 2017 - May 2018

Contributions:6 commits, 2 PRs, 20 pushes in 1 year
securityfuzzing
JP01/TargetPracticeGame

Aug 2017 - Oct 2022

Contributions:12 pushes, 1 branch in 5 years 2 months
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