Summary
JP M is a Senior Procedural Technical Artist and software engineer with a decade of experience building artist-facing tooling, pipelines, and infrastructure for AAA games and VFX. He blends Python and C++ expertise with deep domain knowledge in Houdini, Maya, Substance and USD/Solaris to deliver procedural workflows that scale across global production teams. At DNEG he led core platform development and championed testing, code review, and developer best practices; he now applies that craft to procedural systems at Santa Monica Studio. With a Master’s (with Distinction) in Software Development and an early background in DSP and music technology, JP brings a rare mix of signal-processing rigor and creative production sensibility. Colleagues know him for turning artist problems into robust, documented tools and for quietly driving adoption of engineering discipline inside creative teams. He’s based in Vancouver and continually explores the intersection of art and technology to push pipeline efficiency and creative possibility.
10 years of coding experience
6 years of employment as a software developer
Master’s Degree, Software Development, Master’s Degree, Software Development at Queen's University Belfast