JP M

Senior Procedural Technical Artist at Santa Monica Studio

Vancouver, British Columbia, Canada
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Summary

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Senior
🎓
Top School
JP M is a Senior Procedural Technical Artist and software engineer with a decade of experience building artist-facing tooling, pipelines, and infrastructure for AAA games and VFX. He blends Python and C++ expertise with deep domain knowledge in Houdini, Maya, Substance and USD/Solaris to deliver procedural workflows that scale across global production teams. At DNEG he led core platform development and championed testing, code review, and developer best practices; he now applies that craft to procedural systems at Santa Monica Studio. With a Master’s (with Distinction) in Software Development and an early background in DSP and music technology, JP brings a rare mix of signal-processing rigor and creative production sensibility. Colleagues know him for turning artist problems into robust, documented tools and for quietly driving adoption of engineering discipline inside creative teams. He’s based in Vancouver and continually explores the intersection of art and technology to push pipeline efficiency and creative possibility.
code10 years of coding experience
job6 years of employment as a software developer
bookMaster’s Degree, Software Development, Master’s Degree, Software Development at Queen's University Belfast
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Github Skills (67)

pylint10
python-extension10
intellisense10
vscode-extension9
vscode9
python8
visual-studio8
pair-programming8
switch6
jira-plugin6
pyenv6
language-server6
visual-studio-code6
scikit-build5
language-server-protocol5

Programming languages (8)

TypeScriptC#DockerfileC++RustZigVBScriptPython

Github contributions (5)

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JP01/JP01.github.io

Sep 2017 - Oct 2022

Contributions:4 PRs, 14 pushes in 5 years 1 month
website-developmentcss
JP01/Fuzzed

May 2017 - May 2018

Contributions:6 commits, 2 PRs, 20 pushes in 1 year
securityfuzzing
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JP M - Senior Procedural Technical Artist at Santa Monica Studio