Juan B

Principal Core, Gfx & Gameplay Engineer - Unreal Engine at The Multiplayer Group (MPG)

Spain
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Summary

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Juan B is a Principal Core, Graphics and Gameplay Engineer based in Spain with over 17 years building games and interactive systems across PC, consoles, mobile and VR. He combines deep Unreal Engine C++ expertise—optimizing rendering pipelines, shaders and scene capture—with practical backend and tooling experience from cloud services to plugins that empower designers. A long-time indie developer since the 90s, he has shipped 20+ self-published titles while contributing performance-critical fixes to high-profile open-source projects like the CARLA simulator. Juan’s career spans work for major studios (Demonware/Activision), research teams and universities, giving him a rare mix of production-grade discipline and experimental VR/architectural visualization know‑how. He’s as comfortable refactoring road-generation systems and Vulkan integrations as mentoring teams and creating data-driven, designer-friendly plugins.
code10 years of coding experience
job20 years of employment as a software developer
bookITI Gestión, Computer Programming, ITI Gestión, Computer Programming at Universidad de Málaga
bookSistemas, Informatica, Ganador en concurso de programación a nivel nacional, Sistemas, Informatica, Ganador en concurso de programación a nivel nacional at Universidad de Granada
bookMaster, Informática Gráfica, Realidad Virtual Interactiva y Juegos, Master, Informática Gráfica, Realidad Virtual Interactiva y Juegos at Universidad Rey Juan Carlos
languagesEnglish, Spanish
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Stackoverflow

Stats
63reputation
6kreached
6answers
4questions
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Github Skills (17)

c-language10
unreal-engine-510
unreal-engine-410
unreal10
game-development10
cprogramming-language10
simulator9
3d-graphics9
computer-graphics9
camera9
android-ndk6
branch-and-bound6
boost6
android6
makefile6

Programming languages (5)

C#JavaC++RustJavaScript

Github contributions (5)

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carla-simulator/carla

Feb 2018 - Jun 2018

Open-source simulator for autonomous driving research.
Role in this project:
userBack-end Developer
Contributions:85 commits, 6 PRs, 84 pushes in 3 months
Contributions summary:Juan's contributions primarily involved optimizing the render-to-texture functionality within the Carla simulator. They implemented changes to the scene capture camera, including adding optimizations for the rendering pipeline and modifying rendering target settings. Furthermore, they addressed issues with the road generation, refactoring the code to utilize actor attachments, apply distance culling, and integrate road pieces. Additional commits included minor fixes related to code configuration and build options.
deep-reinforcement-learningsimulationcarlasimulatorsimulator-source
juaxix/cpp_gamedev

Nov 2015 - Oct 2016

Contributions:16 commits, 15 pushes, 1 branch in 11 months
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Juan B - Principal Core, Gfx & Gameplay Engineer - Unreal Engine at The Multiplayer Group (MPG)