Juan Baeza is a senior software engineer with 23 years of experience specializing in graphics, emulation, and systems engineering at Microsoft, where he helped architect Xbox graphics platforms, a high-definition H.264 codec and the Xbox 360 backwards-compatibility emulator. Known internally as an "Emulation Ninja," he has led publishing and incubation teams on major titles like Counter-Strike, Fable, Forza and Crackdown 2 while also contributing to Time Travel Debugging for Windows. His background includes early game-engine and graphics work at Ronin Entertainment and prototype systems at Scavenger, giving him deep, end-to-end expertise in real-time rendering and video pipelines. An instructor of advanced graphics coursework at the University of Washington Extension, he blends hands-on low-level engineering with mentorship and platform-level architecture.
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.