Juan Casafranca

Senior Simulation Engineer

Móstoles, Community of Madrid, Spain
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
Juan Casafranca is a Senior Simulation Engineer with nine years of experience building physically based simulation systems and tools for graphics-intensive applications. With a PhD in Computer Graphics from Universidad Rey Juan Carlos, he has published research on numerical methods for physical phenomena and transitioned that expertise into production-grade cloth simulators and ML-assisted workflows at SEDDI and now SceniX. He has a strong C++ background from KDAB and has contributed practical tooling improvements and extensibility to widely used open-source projects, notably enhancing the Khronos glTF Blender exporter with a flexible user extension system. Juan combines research rigor with pragmatic software engineering, optimizing algorithms for performance while enabling real-world production pipelines. Based in Móstoles, Spain, he is committed to continuous learning and often bridges the gap between academic advances and deployable simulation products. An eye for extensible design and experience adding customizable hooks to popular tools makes him especially effective at integrating simulations into diverse content-creation ecosystems.
code9 years of coding experience
job9 years of employment as a software developer
github-logo-circle

Github Skills (6)

gltf10
python10
api-design10
addon10
architecture9
architectures9

Programming languages (12)

TypeScriptDockerfileShellC++CRustLLVMCMake

Github contributions (5)

github-logo-circle
KhronosGroup/glTF-Blender-IO

Jul 2019 - Jun 2020

Blender glTF 2.0 importer and exporter
Role in this project:
userFull-stack Developer
Contributions:9 commits, 10 PRs, 118 comments in 11 months
Contributions summary:Juan primarily focused on enhancing the glTF exporter's functionality by implementing a user extension system. Their work involved adding hooks for custom extensions, allowing for pre and post-export callbacks, and enabling multiple extensions per addon. They modified the core exporter code, added new panels, and introduced a system for registering and unregistering extension panels, demonstrating a deep understanding of the Blender addon architecture. This work provides a flexible way to customize and extend the glTF export process.
exporterblenderimporterblender-addongltf
jjcasmar/glTF-Blender-IO

Jul 2019 - Dec 2021

Blender glTF 2.0 importer and exporter
Contributions:2 PRs, 72 pushes, 9 branches in 2 years 5 months
exporterblenderimporterblender-addongltf
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Juan Casafranca - Senior Simulation Engineer