Juan Cerrone is a C/C++ developer and Systems Engineering graduate from UNICEN with eight years of experience spanning SDET roles, independent game and engine development, and production C++ at security-focused Wazuh. He spent three years building test automation frameworks at Globant—designing custom TestCafe features, cloud integrations, and cross-platform tooling—then moved into independent low-level work and open-source contributions. An active Godot contributor, he has fixed engine input, file path and editor crash issues, demonstrating a knack for digging into complex engine internals. He built Gaps, an ear-training app across Windows, web (WASM), Android and DSP implementations, showing both systems-level audio expertise and full-stack deployment skills. Known for pragmatic problem-solving, Juan often bridges tooling, CI, and platform-specific gaps (Windows/Linux, browser profiles, audio APIs) to ship reliable cross-platform software.
8 years of coding experience
4 years of employment as a software developer
Engineer's degree, Systems Engineering, Finished Studies, Engineer's degree, Systems Engineering, Finished Studies at Universidad Nacional del Centro de la Provincia de Buenos Aires
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Back-end Developer
Contributions:2 reviews, 15 PRs, 43 comments in 7 months
Contributions summary:Juan primarily focused on improving the Godot Engine's core functionality, specifically related to input handling, project conversion, and file path management. They addressed bugs in input map key assignments, joypad button mapping, and PCK file path inconsistencies. Additionally, the user fixed issues impacting window resizing and editor crashes, demonstrating a deep understanding of the engine's internal workings.
Contributions:1 release, 68 commits, 4 PRs in 7 months
gdscriptgodotgodot-enginetankswii
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