Juan Cerrone

C Developer at Wazuh

Argentina
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Summary

👤
Senior
🎓
Top School
Juan Cerrone is a C/C++ developer and Systems Engineering graduate from UNICEN with eight years of experience spanning SDET roles, independent game and engine development, and production C++ at security-focused Wazuh. He spent three years building test automation frameworks at Globant—designing custom TestCafe features, cloud integrations, and cross-platform tooling—then moved into independent low-level work and open-source contributions. An active Godot contributor, he has fixed engine input, file path and editor crash issues, demonstrating a knack for digging into complex engine internals. He built Gaps, an ear-training app across Windows, web (WASM), Android and DSP implementations, showing both systems-level audio expertise and full-stack deployment skills. Known for pragmatic problem-solving, Juan often bridges tooling, CI, and platform-specific gaps (Windows/Linux, browser profiles, audio APIs) to ship reliable cross-platform software.
code8 years of coding experience
job4 years of employment as a software developer
bookEngineer's degree, Systems Engineering, Finished Studies, Engineer's degree, Systems Engineering, Finished Studies at Universidad Nacional del Centro de la Provincia de Buenos Aires
languagesEnglish, French, Spanish
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Github Skills (12)

godot10
file-management10
filesystem10
c-language10
game-development10
cprogramming-language10
game-engine10
game-dev10
user-input10
multiplatform9
windows9
open-source8

Programming languages (5)

TypeScriptJavaC++CGDScript

Github contributions (5)

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godotengine/godot

Jan 2023 - Aug 2023

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBack-end Developer
Contributions:2 reviews, 15 PRs, 43 comments in 7 months
Contributions summary:Juan primarily focused on improving the Godot Engine's core functionality, specifically related to input handling, project conversion, and file path management. They addressed bugs in input map key assignments, joypad button mapping, and PCK file path inconsistencies. Additionally, the user fixed issues impacting window resizing and editor crashes, demonstrating a deep understanding of the engine's internal workings.
godotgamedevgodot-enginegame-development3d-game-engine
jpcerrone/TanksGodot

Jan 2022 - Aug 2022

Wii Tanks remade in Godot
Contributions:1 release, 68 commits, 4 PRs in 7 months
gdscriptgodotgodot-enginetankswii
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Juan Cerrone - C Developer at Wazuh