Juan Giannuzzo is an experienced iOS software engineer with 11 years in the industry and over a decade of broader software experience, currently contributing to Doximity after leading iOS development at A Color Story. He began building mobile software in 2008—during the smartphone dawn—and has deep expertise in mobile architecture, algorithm optimization, system design and team-oriented Agile delivery. Juan has shipped early-stage products (including the initial Commonstock iOS MVP), led teams at Gameloft, co-founded a mobile studio, and taught mobile development across universities and training centers, reflecting both hands-on craft and mentoring strengths. He combines low-level platform experience (J2ME-era porting and cross‑platform work) with modern iOS leadership, often bridging product, research and engineering to solve hard problems. Based in Argentina, he’s known for proactive communication, organization, and a passion for learning and teaching that drives continuous improvement across teams.
Swift code & resources generator for your Figma files
Contributions:1 PR, 2 pushes, 5 branches in 1 year 5 months
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