Summary
Juan Vega is a software engineer with 8 years of experience specializing in Unity game development for PC and console, currently driving core systems, UI, and gameplay at Mega Cat Studios. He has led architecture improvements—introducing an interaction system and FSM-based AI—to replace ad-hoc implementations, and built tools that recovered thousands of asset references and corrected saved-data integrity to avert major delays. His work modernized inventory, crafting, quest, and save systems (including multi-slot and auto-save), while a developer tools menu he created significantly sped up QA and content presentation. A Systems Engineering student from Universidad de los Andes, he blends hands-on game dev with systems thinking and a knack for pragmatic tooling that surfaces behind-the-scenes impact.
8 years of coding experience
Systems Engineering, Systems Engineering at Universidad de los Andes (VE)
Spanish, English, Catalan