Juan Vizcaíno is a seasoned game programmer with 11 years of experience building console and PC titles, currently contributing to Caged Element Inc. in Madrid. He combines gameplay, tools and UI programming expertise with a formal background in computer science and a master's in video game programming, having shipped projects on PlayStation, Xbox and Nintendo Switch. Past roles at Pendulo Studios and Starquake Games spotlight his work on modular engines and systems—he designed and implemented the Anotter Fighting Engine and has deep experience in Unreal and Unity pipelines. Comfortable across gameplay, camera, physics, AI and technical art, he bridges creative design and robust engineering to accelerate multidisciplinary teams. An unusual strength is his R&D experience building cross-reality toolkits using Unity, Oculus and embedded hardware, which gives him a practical edge on immersive and tool-driven development.
10 years of coding experience
7 years of employment as a software developer
Charles III University of Madrid (Universidad Carlos III de Madrid)
Master's degree Video game Programming, Master's degree Video game Programming at U-tad
Contributions:5 PRs, 19 pushes, 7 branches in 2 months
sdmandroidandroid-appkotlinjava
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Juan Vizcaíno - Game Programmer at Caged Element Inc.