Jude Cross is a cloud-focused software engineer with nine years of experience building and operating scalable infrastructure for games and web services, currently contributing to Overwatch at Blizzard Entertainment. He specializes in hybrid cloud and OpenStack technologies, having been a core developer for Blizzard’s auto-scaling systems and an upstream contributor to OpenStack projects like Octavia and gophercloud. Comfortable across networking, Linux administration, and backend development, Jude has moved from NOC and network roles into platform engineering and cloud automation. He combines hands-on implementation—writing messaging queue clients, APIs, and automation tooling—with documentation and testing discipline. Based in Aliso Viejo, CA, he brings a practical, goal-oriented approach and a track record of shipping resilient systems under production constraints. An active open-source contributor, he blends game-scale operational experience with community-facing SDK and cloud integrations.
Contributions:19 commits, 21 PRs, 66 comments in 3 months
Contributions summary:Jude contributed significantly to the OpenStack SDK for Go, specifically focusing on the messaging queue functionality. They implemented new messaging clients, added create and list functions for queues, and developed associated unit tests. The user also worked on documentation, fixed formatting issues, and refactored code to use constants and remove unnecessary parameters. Their work is centered around the development and testing of core API features related to OpenStack messaging queues.
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Jude Cross - Software Engineer at Blizzard Entertainment