Juha Kiili

Independent Entrepreneur at cs2lens.com

Turku, Southwest Finland, Finland
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Summary

👤
Senior
🎓
Top School
Juha Kiili is an independent entrepreneur and creative generalist with 14 years of software experience, blending game-engine expertise with full-stack MLOps product work. He founded and led the Unity 2D team early in his career, contributing notable editor tooling and tilemap innovations (RuleTile, GameObjectBrush, PrefabBrush) to Unity’s popular open-source 2D tech demos and extras. Later he moved into production-focused MLOps and product ownership at Valohai, and today runs cs2lens.com, a Counter-Strike analysis platform for esports professionals. Comfortable across C#, editor scripting, backend systems and data workflows, he pairs hands-on engineering with product intuition. Based in Turku, Finland, Juha’s longevity in both game tech and machine-learning operations speaks to a rare blend of creative tooling and scalable platform experience.
code14 years of coding experience
job13 years of employment as a software developer
bookBachelor of Applied Science (B.A.Sc.) Multimedia & Game Development, Bachelor of Applied Science (B.A.Sc.) Multimedia & Game Development at Turku University of Applied Sciences
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Github Skills (13)

unity3d10
script10
game-development10
csharp10
2d10
editor10
scripting10
game-dev10
2d-game10
dotnet-core10
editorjs10
tilemap10
editors8

Programming languages (4)

C#GoJupyter NotebookPython

Github contributions (5)

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Tech Demos for Unity 2D Features
Role in this project:
userGame Developer
Contributions:16 commits in 1 month
Contributions summary:Juha primarily contributed to the development of 2D game features within the Unity environment. Their work involved implementing rule tiles for tilemap creation and enhancements, demonstrating a focus on level design and visual assets. The user integrated a GameObjectBrush and PrefabBrush, indicating a focus on creating reusable game elements and level structures. Their contributions included normal mapping examples, assets for a destructible environment, and an animated tile.
unity3dunity2dtilemap
Unity-Technologies/2d-extras

Aug 2017 - Aug 2017

Fun 2D Stuff that we'd like to share!
Role in this project:
userFull-stack Developer
Contributions:7 commits in 12 days
Contributions summary:Juha contributed extensively to the 2D-extras repository, focusing on adding and modifying brushes within the Unity editor. They implemented RuleTile functionality and added new brush types, including GameObjectBrush, PrefabBrush, and TintBrushSmooth, demonstrating a strong understanding of tilemap systems and editor scripting. Additionally, the user addressed and fixed an issue related to re-setting values in the GridInformation class, indicating proficiency in managing data within the tilemap environment.
gamegamedevtilemaptilegame-development
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Juha Kiili - Independent Entrepreneur at cs2lens.com