Juha Kiili is an independent entrepreneur and creative generalist with 14 years of software experience, blending game-engine expertise with full-stack MLOps product work. He founded and led the Unity 2D team early in his career, contributing notable editor tooling and tilemap innovations (RuleTile, GameObjectBrush, PrefabBrush) to Unity’s popular open-source 2D tech demos and extras. Later he moved into production-focused MLOps and product ownership at Valohai, and today runs cs2lens.com, a Counter-Strike analysis platform for esports professionals. Comfortable across C#, editor scripting, backend systems and data workflows, he pairs hands-on engineering with product intuition. Based in Turku, Finland, Juha’s longevity in both game tech and machine-learning operations speaks to a rare blend of creative tooling and scalable platform experience.
14 years of coding experience
13 years of employment as a software developer
Bachelor of Applied Science (B.A.Sc.) Multimedia & Game Development, Bachelor of Applied Science (B.A.Sc.) Multimedia & Game Development at Turku University of Applied Sciences
Contributions summary:Juha primarily contributed to the development of 2D game features within the Unity environment. Their work involved implementing rule tiles for tilemap creation and enhancements, demonstrating a focus on level design and visual assets. The user integrated a GameObjectBrush and PrefabBrush, indicating a focus on creating reusable game elements and level structures. Their contributions included normal mapping examples, assets for a destructible environment, and an animated tile.
Contributions summary:Juha contributed extensively to the 2D-extras repository, focusing on adding and modifying brushes within the Unity editor. They implemented RuleTile functionality and added new brush types, including GameObjectBrush, PrefabBrush, and TintBrushSmooth, demonstrating a strong understanding of tilemap systems and editor scripting. Additionally, the user addressed and fixed an issue related to re-setting values in the GridInformation class, indicating proficiency in managing data within the tilemap environment.
gamegamedevtilemaptilegame-development
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Juha Kiili - Independent Entrepreneur at cs2lens.com