Juha Laukkanen

Sr. Software Engineer at N/A (LinkedIn Premium)

Japan
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
Juha Laukkanen is a senior software engineer based in Japan with 12 years of experience building and adapting performance-sensitive C++ systems. He has significant open-source credentials, contributing platform ports and OS backends to the widely used PCSX2 PlayStation 2 emulator and enhancing save-data, encryption, and tooling in the ppsspp PSP emulator. Juha’s work demonstrates deep systems and cross-platform expertise—threads, semaphores, file readers, build-system fixes—and a knack for making complex native codebases run cleanly on macOS and Linux. He also ships consumer-facing apps, including a published currency converter on Google Play and the Windows Phone Store, showing comfort across both low-level engineering and product delivery. Colleagues can expect a pragmatic engineer who improves debugging, portability, and user experience in mature codebases. An interesting detail: he often bridges emulator internals and platform-specific quirks, turning obscure OS behaviors into reliable, portable implementations.
code12 years of coding experience
github-logo-circle

Github Skills (17)

c-language10
multithreading10
cmake10
pspp10
thread10
hyper-threading10
file-handling10
threaded10
cprogramming-language10
emulation10
debug9
debugging9
build-system9
cpp9
ps8

Programming languages (4)

C++ShellCRuby

Github contributions (5)

github-logo-circle
PCSX2/pcsx2

Nov 2015 - Nov 2015

PCSX2 - The Playstation 2 Emulator
Role in this project:
userBack-end Developer & System Engineer
Contributions:10 commits, 1 PR, 10 comments in 1 day
Contributions summary:Juha primarily focused on porting and adapting the PCSX2 emulator to the Darwin/OSX operating system. Their work included implementing platform-specific components such as file readers, semaphores, threads, and an OS backend for core functionality. They addressed compilation issues, implemented build system adjustments, and integrated necessary definitions for cross-platform compatibility. The user also contributed to the spu2-x plugin, adapting it for the Apple build environment.
playstation-2cppemulatorps2emulation
hrydgard/ppsspp

Jul 2014 - Jul 2014

A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
Role in this project:
userBack-end Developer
Contributions:9 commits, 1 issue in 15 days
Contributions summary:Juha primarily contributed to the PSP emulator's core functionality. They focused on savedata handling, including encryption and decryption logic, and implemented functions for file management within the emulator. Additionally, the user added logging functionalities to improve debugging and implemented a cheat file editor launch for OSX and Linux. These changes demonstrate a focus on improving the emulator's save state and user experience.
emulatorsppssppemulatorwindowscpp
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Juha Laukkanen - Sr. Software Engineer at N/A (LinkedIn Premium)