Summary
Jukka Ursin is a Staff Software Engineer based in Helsinki with 11 years of experience building performance-critical C++ systems spanning real-time graphics, XR, embedded hardware, and networked streaming. He combines hands-on low-level engineering—h.264 bitstream parsing, nanosecond-scale performance measurement, and shader programming—with platform and infrastructure work that prioritizes determinism and predictable behavior under load. His background includes leadership as CTO of a browser startup, production work on cross-platform OpenGL streaming, and recent applied quantum-computing software at IQM, illustrating a willingness to move between cutting-edge research and product-focused engineering. A practiced teacher and communicator from multiple university roles, he brings rigorous development practices and clear, exact documentation to distributed teams. Colleagues describe him as a hacker and maker with a curious mind who designs systems to survive messy real-world constraints.
11 years of coding experience
10 years of employment as a software developer
Master’s Degree, New Media, Master’s Degree, New Media at Aalto University
English, Finnish, German, Spanish, Swedish, Russian