Summary
Jules Robichaud-gagnon is an analyst programmer with 11+ years of experience, currently building full-stack solutions at L'entreprise TLM after senior system and technical lead roles at BlooBuzz. With roots as a game developer and studio founder, he specializes in game programming, system architecture and Unity3D game engines while applying R&D mindset and Scrum-driven practices to non-game software. He has taught and mentored student teams at UQAC, blending technical direction with hands-on production and recruitment experience. Based in Saguenay, Quebec, Jules pairs pragmatic engineering with a continual improvement ethos and an eye for tooling and automation—an inclination that shows through his interest in home automation and developer workflows.
11 years of coding experience
4 years of employment as a software developer
Baccalaureate, Video Games, Baccalaureate, Video Games at Université du Québec à Chicoutimi