Top expert inUnity and Unreal Engine Game Development
Julia Schwarz is a Principal-level software engineer with 15 years of experience specializing in hand interaction, input systems, and UX for AR/VR, notably leading the hand interaction model for HoloLens 2 at Microsoft. She combines deep research roots (PhD-level work) and product delivery, inventing two-handed manipulation across HoloLens and Windows VR and holding 30+ patents on articulated hand interactions. As an early founder at Qeexo she commercialized FingerSense—now shipped on hundreds of millions of phones—so she brings both startup grit and large-scale shipping experience. At Microsoft she drove the Mixed Reality Toolkit (MRTK) input system and contributed bug fixes and pointer/event improvements to a widely used open-source repo. Julia’s background spans low-level C++ and systems work to Unity/C# prototyping and machine learning tools, making her fluent across the stack of sensing, interaction, and UI. Based in Seattle, she pairs academic rigor with pragmatic engineering that repeatedly turns prototypes into shipping platforms.
15 years of coding experience
13 years of employment as a software developer
B.S. with College Honors Computer Science, B.S. with College Honors Computer Science at University of Washington
PhD Computer Science, PhD Computer Science at Carnegie Mellon University
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
Back-end Developer
Contributions:71 reviews, 795 commits, 268 PRs in 4 years 6 months
Contributions summary:Julia primarily focused on modifying the Mixed Reality Toolkit (MRTK) v2 input system, fixing a bug related to event dispatching and enhancing pointer event handling. They also contributed to DebugUtilities by adding a function for drawing points in the scene and made several code-level improvements to enhance the system. These changes improved the internal handling of input events, especially for those related to user interaction within the Mixed Reality environment.
This is effectively part of the existing HoloToolkit, but is the repo that will contain all Unity specific components.
Contributions:2 PRs, 23 pushes, 1 branch in 2 years 8 months
unity3dunityholotoolkit
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