Julia Schwarz

Software Engineer at Microsoft

Seattle, Washington, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
award
Top expert inUnity and Unreal Engine Game Development
Julia Schwarz is a Principal-level software engineer with 15 years of experience specializing in hand interaction, input systems, and UX for AR/VR, notably leading the hand interaction model for HoloLens 2 at Microsoft. She combines deep research roots (PhD-level work) and product delivery, inventing two-handed manipulation across HoloLens and Windows VR and holding 30+ patents on articulated hand interactions. As an early founder at Qeexo she commercialized FingerSense—now shipped on hundreds of millions of phones—so she brings both startup grit and large-scale shipping experience. At Microsoft she drove the Mixed Reality Toolkit (MRTK) input system and contributed bug fixes and pointer/event improvements to a widely used open-source repo. Julia’s background spans low-level C++ and systems work to Unity/C# prototyping and machine learning tools, making her fluent across the stack of sensing, interaction, and UI. Based in Seattle, she pairs academic rigor with pragmatic engineering that repeatedly turns prototypes into shipping platforms.
code15 years of coding experience
job13 years of employment as a software developer
bookB.S. with College Honors Computer Science, B.S. with College Honors Computer Science at University of Washington
bookPhD Computer Science, PhD Computer Science at Carnegie Mellon University
stackoverflow-logo

Stackoverflow

Stats
2,630reputation
444kreached
75answers
2questions
Badges
unity-game-engine
top-5%
github-logo-circle

Github Skills (16)

debugging10
game-development10
csharp10
computer-engineering10
dotnet-core10
unity3d10
unity-game-engine9
android-activity6
libsvm6
machine-learning6
mrtk6
linux6
android6
visual-studio6
python6

Programming languages (6)

PowerShellC#TypeScriptJavaC++Jupyter Notebook

Github contributions (5)

github-logo-circle
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
userBack-end Developer
Contributions:71 reviews, 795 commits, 268 PRs in 4 years 6 months
Contributions summary:Julia primarily focused on modifying the Mixed Reality Toolkit (MRTK) v2 input system, fixing a bug related to event dispatching and enhancing pointer event handling. They also contributed to DebugUtilities by adding a function for drawing points in the scene and made several code-level improvements to enhance the system. These changes improved the internal handling of input events, especially for those related to user interaction within the Mixed Reality environment.
mrtkholotoolkitholotoolkit-unitymixed-realityhololens
This is effectively part of the existing HoloToolkit, but is the repo that will contain all Unity specific components.
Contributions:2 PRs, 23 pushes, 1 branch in 2 years 8 months
unity3dunityholotoolkit
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial