Summary
Julia Willson is a software engineer with 11 years in the gaming industry, combining hands-on tooling and automation expertise with leadership experience in QA, build engineering, and platform reliability at studios like Riot, Cloud Imperium Games, and Disney. She excels in Java, Kotlin, and Python, shipping CI/CD-driven tools and client applications that support large-scale player-facing systems, matchmaking, and multi-threaded services. As a former people manager she has 5+ years of experience scaling teams in hypergrowth environments and enjoys mentoring others while improving processes under pressure. Her current focus blends Minecraft mod development, automation, and JVM tooling—she maintains public work on GitHub and builds cross-platform UI frameworks such as AcornUi. Passionate about player-first product decisions and continuous learning, she seeks roles that balance entrepreneurial team autonomy with pragmatic discipline. An unusual strength is her background in text-based roleplay (MUSH) and theatre, which informs a storytelling-driven approach to design and player experience.
11 years of coding experience
12 years of employment as a software developer
B.S., Computer Science, Theatre Arts, B.S., Computer Science, Theatre Arts at Westmont College
High School Diploma, High School Diploma at Metro Christian Academy