Julian Giebel is a founder and software engineer with a decade of professional experience based in the Cologne-Bonn region, combining entrepreneurial leadership with hands-on backend development. He founded ITEM STUDIO GmbH in 2019 after years managing nightlife operations, bringing operational grit and product focus to technical projects. As a maintainer and backend contributor to the well-known Space Station 14 open-source game, he implements server-side construction and disposal systems that keep complex multiplayer interactions stable. Julian blends pragmatic engineering—merging upstream changes and improving in-game systems—with a founder’s instinct for user-facing product needs. His background in Groß- und Außenhandel adds a commercial sensibility to technical decisions, helping him balance feasibility, cost, and player experience. Colleagues describe him as a practical problem-solver who turns chaotic requirements into reliable, maintainable systems.
10 years of coding experience
9 years of employment as a software developer
Groß und Außenhandel, Groß und Außenhandel at Brillux GmbH & Co KG
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Role in this project:
Backend Developer
Contributions:211 reviews, 6 commits, 92 PRs in 2 months
Contributions summary:Julian contributed code to the server-side logic of the game, specifically focusing on constructing game elements and interactions. They implemented checks for construction ghosts within the game's construction system, ensuring proper object spawning and placement. Additionally, they merged in changes from the master branch, incorporating updates to the game's server-side files related to maps and disposal units. The user also added features to the disposal units.
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