Summary
Julian Gonzalez is a versatile software engineer with 11 years’ experience building tools and systems across games, mixed reality, cloud services and embedded devices. Currently on EA’s Quality Engineering team in Dublin, he designs ETL pipelines, telemetry indexing services and Unreal integrations that accelerate automated gameplay testing and surface high-value performance insights. His background spans C++, .NET and cloud-native services from work on Microsoft Mesh and Improbable’s metaverse platform to LLVM-based analysis tools for HPC, showing an uncommon blend of low-level systems, telemetry engineering and developer tooling. Julian has a track record of reducing maintenance overhead through modular designs and automation, and has repeatedly owned and hardened core components—from Bounds Control in Unreal to cryptographic HSM code—bringing reliability to complex product surfaces.
11 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidad de Vigo
Master’s Degree, Computer Games and Programming Skills, Master’s Degree, Computer Games and Programming Skills at U-tad
English, Galician, Spanish