Julian Gonzalez

Software Engineer at Electronic Arts (EA)

Dublin, Ireland
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Summary

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Senior
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Top School
Julian Gonzalez is a versatile software engineer with 11 years’ experience building tools and systems across games, mixed reality, cloud services and embedded devices. Currently on EA’s Quality Engineering team in Dublin, he designs ETL pipelines, telemetry indexing services and Unreal integrations that accelerate automated gameplay testing and surface high-value performance insights. His background spans C++, .NET and cloud-native services from work on Microsoft Mesh and Improbable’s metaverse platform to LLVM-based analysis tools for HPC, showing an uncommon blend of low-level systems, telemetry engineering and developer tooling. Julian has a track record of reducing maintenance overhead through modular designs and automation, and has repeatedly owned and hardened core components—from Bounds Control in Unreal to cryptographic HSM code—bringing reliability to complex product surfaces.
code11 years of coding experience
job7 years of employment as a software developer
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at Universidad de Vigo
bookMaster’s Degree, Computer Games and Programming Skills, Master’s Degree, Computer Games and Programming Skills at U-tad
languagesEnglish, Galician, Spanish
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Stackoverflow

Stats
162reputation
19kreached
13answers
19questions
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Github Skills (31)

openvr10
decryption9
ssl9
openxr9
vscode-extension9
hololens9
encryption9
unity3d9
c-extension9
mrtk8
crypto8
cryptography8
openssl8
typescript8
tls137

Programming languages (5)

TypeScriptC#C++CHTML

Github contributions (5)

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jjimenezg93/star-control2

Mar 2016 - Nov 2018

Contributions:36 commits, 38 pushes, 1 branch in 2 years 8 months
jjimenezg93/InputManager

Feb 2016 - Nov 2018

Contributions:23 commits, 26 pushes, 1 branch in 2 years 9 months
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Julian Gonzalez - Software Engineer at Electronic Arts (EA)