Summary
Julian Hernandez is a game engineer with an MIT CS degree and nine years of hands-on experience building gameplay systems across Unreal Engine, Unity, and proprietary C++ engines. Based in Miami and currently a Junior Engineer at Arcane Ermine Studios, he has shipped features for AAA titles like Forza Motorsport and contributed to fast-paced indie and contract projects. His work spans gameplay, networking, UI, and systems tooling—examples include a tunable session director for SHRAPNEL and a unified pause menu for Forza. Julian blends strong C++ and C# practice with practical DevOps responsibilities such as build management and version-control tooling. He brings a player-first mindset informed by both prototyping in studios like High Moon and production rigor from platform certification and debugging. Colleagues describe him as a versatile problem-solver who turns designer needs into robust, tunable gameplay systems.
9 years of coding experience
2 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Massachusetts Institute of Technology