Julian Hernandez

Junior Engineer at Arcane Ermine Studios

Miami, Florida, United States
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Summary

👤
Senior
🎓
Top School
Julian Hernandez is a game engineer with an MIT CS degree and nine years of hands-on experience building gameplay systems across Unreal Engine, Unity, and proprietary C++ engines. Based in Miami and currently a Junior Engineer at Arcane Ermine Studios, he has shipped features for AAA titles like Forza Motorsport and contributed to fast-paced indie and contract projects. His work spans gameplay, networking, UI, and systems tooling—examples include a tunable session director for SHRAPNEL and a unified pause menu for Forza. Julian blends strong C++ and C# practice with practical DevOps responsibilities such as build management and version-control tooling. He brings a player-first mindset informed by both prototyping in studios like High Moon and production rigor from platform certification and debugging. Colleagues describe him as a versatile problem-solver who turns designer needs into robust, tunable gameplay systems.
code9 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Massachusetts Institute of Technology
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Github Skills (5)

react2
nextjs2
nodejs2
typescript2
javascript2

Programming languages (2)

YaccShaderLab

Github contributions (5)

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gmfk07/Beatboxers

Feb 2019 - Jan 2024

Contributions:150 pushes, 1 branch in 5 years
gmfk07/gmfk07.github.io

Jan 2022 - Sep 2024

Contributions:21 pushes, 1 branch in 2 years 8 months
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Julian Hernandez - Junior Engineer at Arcane Ermine Studios