Julian Heuser is a software engineer and game developer with eight years of experience specializing in graphics and real-time 3D systems. He has built production-grade rendering features and shader work for flight simulation and VR (OpenGL, GLSL, OpenXR) and has shipped game and broadcast overlay systems in Unity and C#. Currently a Functional Support Specialist at Odoo, he pairs hands-on engineering with customer-facing problem solving honed while working with clients like NASA and Boeing. An IGF finalist for his game Year Unknown and an active hobbyist on GitLab, he blends creative design sensibilities with pragmatic engineering to deliver polished interactive experiences. Based in Buffalo, he also mentors students and drives accessibility and maintainability improvements—evidenced by a 14,000-line refactor that preserved functionality while enabling faster iteration.
8 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Computer Science, 3.93, Bachelor's degree, Computer Science, 3.93 at Rochester Institute of Technology
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