Julian Miller is a Staff Engineer with 11 years of experience building scalable, real-time online systems, currently leading Identity and Access Management and RBAC work at DigitalOcean. He brings deep systems and networking expertise across Go, C/C++, Java, Python, and JavaScript, and has moved from edge-facing services to platform and customer-facing product teams during his tenure. His background includes game-network programming at Ubisoft and broadcast software at SED Systems, giving him hands-on experience with performance-critical, cross-platform code across Windows, Linux, and macOS. Known for bridging customer needs with internal platform realities, he excels at turning complex distributed requirements into practical, maintainable services. Holding an Honours BSc in Computer Science from the University of Saskatchewan, he balances low-level technical depth with product-minded engineering leadership.
11 years of coding experience
14 years of employment as a software developer
Bachelor of Science (B.Sc.) Honours Computer Science, Bachelor of Science (B.Sc.) Honours Computer Science at University of Saskatchewan
Contributions:5 pushes, 1 branch in 1 year 9 months
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