Ingénieur Développement Logiciels at Euro-Information
Strasbourg, Grand Est, France
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Summary
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Rockstar
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Top School
Julian Murgia is a software engineer and PhD in computer vision with 11 years of experience building C#/.NET applications and AI model management tooling, currently working on cognitive platform repositories for Crédit Mutuel Alliance Fédérale. He combines academic depth in RGB-D sensor fusion and mobile object detection with hands-on product development across video surveillance and AR/VR domains. As Chairperson of the Godot Foundation and an active contributor/maintainer in the Godot ecosystem (including Escoria and the official docs), he bridges open-source game tooling and industrial software practices. His background includes embedded ticketing system integration and end-to-end game/demo development, reflecting a strong full-stack and systems testing mindset. Comfortable leading projects and writing technical documentation, he brings a rare mix of research rigour, production-grade engineering and community stewardship. Based in Strasbourg, he often applies game-engine experience to practical imaging and interaction challenges behind the scenes.
Game example for the point'n'click adventure framework Escoria
Role in this project:
Full-stack Developer
Contributions:211 releases, 434 reviews, 401 commits in 5 years 10 months
Contributions summary:Julian contributed to the development of a point-and-click adventure game example built using the Escoria framework. Their commits primarily focused on adding and modifying character assets, including their animations and behaviors. The user also worked on integrating NPCs and items, implementing walking animations and managing interaction logic. They addressed bugs related to animation and room transitions and worked on transitioning and menu scenes.
Contributions:1 review, 60 commits, 34 PRs in 3 years 5 months
Contributions summary:Julian primarily contributed to the repository by documenting and improving the Godot Engine's documentation. Their commits focused on modifying existing documentation files, including tutorials, reference pages, and guidelines. The changes involved correcting typos, formatting tables, and adding or refining content to enhance clarity and accuracy for users of the Godot Engine.
gdscriptgodotgamedevgodot-enginegame-development
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Julian Murgia - Ingénieur Développement Logiciels at Euro-Information