Summary
Julian Sempruch-szachowicz is a game-focused programmer with eight years of experience blending real-world product delivery and research-driven performance optimization. Based in Copenhagen, he has shipped tooling and gameplay systems at Triband after dramatically accelerating terrain mesh generation during his master’s internship—cutting runtimes by up to 95% on Windows through memory and thread-parallel techniques. His background spans frontend engineering with Typescript/Vue and Web Audio work at ICEpower, large-scale IT product ownership at Procter & Gamble, and leading multidisciplinary student game teams, demonstrating both technical depth and people-facing coordination. Comfortable across graphics, tooling, QA automation and cloud migrations, he brings a practical, curious mindset (and a self-deprecating knack for asking how to undo rm -rf).
8 years of coding experience
6 years of employment as a software developer
Computer Science, Computer and Information Sciences, General, Computer Science, Computer and Information Sciences, General at Warsaw University of Technology
High School Diploma, High School Diploma at International Baccalaureate
Technical University of Denmark
English, Polish, Danish