Professor Of Computer Science And Engineering at New York University
New York, New York, United States
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Summary
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Senior
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Top School
Julian Togelius is a Professor of Computer Science and Engineering and seasoned AI researcher with 12+ years of experience specializing in game AI, procedural content generation, player modelling, computational creativity and evolutionary computation. He combines academic leadership at NYU with industry roles as Head of AI at Nof1, co-founder and research director at modl.ai, and advisor positions, translating research on adaptive, data-driven game systems into practical products and strategy. His work spans building intelligent opponents and collaborators, mining large game datasets, and helping designers craft tailored player experiences—skills that also apply to finance and energy domains. Trained with a PhD in computer science and an MSc in evolutionary and adaptive systems, he uniquely blends theoretical advances in learning and optimization with hands-on engineering. An often-overlooked strength is his track record of founding and advising startups, showing he moves ideas from prototypes to funded ventures.
12 years of coding experience
22 years of employment as a software developer
PhD Computer Science, PhD Computer Science at University of Essex
MSc Evolutionary and Adaptive Systems, MSc Evolutionary and Adaptive Systems at University of Sussex
BA Philosophy Computer science Psychology, BA Philosophy Computer science Psychology at Lund University
Contributions:1 release, 9 pushes, 1 branch in 2 years 1 month
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