Juliano Goncalves is a Software Architect with 15 years of experience designing and delivering high-quality, maintainable systems across cloud-native and enterprise domains. He specializes in pragmatic architecture, promoting simple, clear designs while avoiding overengineering and driving rigorous code quality standards through automated validation and CI/CD pipelines. Juliano has led architecture and cross-team governance initiatives at Dell and Eldorado, and recently architected an AWS event-driven customer validation platform using Step Functions, Lambda, EventBridge and WebSockets. Comfortable in hands-on development, he contributes to open-source projects like DevilutionX where he improved rendering, UI and gameplay mechanics, showing a knack for both low-level game logic and large-scale backend design. Based in Rio Grande do Sul, Brazil, he pairs a mathematician’s precision with a strong bias for automation and test-driven practices that consistently reduce production defects and accelerate delivery.
15 years of coding experience
13 years of employment as a software developer
Associate’s Degree Computer Science, Associate’s Degree Computer Science at Colégio Dom Feliciano
Bachelor's degree (Incomplete) Computer Science, Bachelor's degree (Incomplete) Computer Science at Federal University of Rio Grande do Sul
Contributions:592 reviews, 223 commits, 101 PRs in 1 year
Contributions summary:Juliano's commits primarily involve enhancing the game's core functionality, specifically focusing on features related to rendering, user interface, and game mechanics such as spellcasting. The user implemented VSYNC settings and integrated changes to the game's display properties by modifying and introducing code within the display and display-related source files, adding features such as automatically enabling VSYNC to existing features. The user also refactored level naming and reworked the readied spell logic by extracting reusable functions and correcting type usage. Furthermore, the user introduced the ability to assign all stat points via shift-click, improving the user experience.
A Diablo MOD focused on expanding the core mechanics of the original in a purely single player experience.
Contributions:1 release, 253 commits, 56 PRs in 1 year 9 months
devilutionmodironmanroguelikefocused
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Juliano Goncalves - Software Architect at Affinitiv