Summary
Juliano Petini is a game developer with 9 years of experience specializing in game systems architecture and multiplayer development across Unreal, Godot, and Unity. Based in Paraná, Brazil, he builds both single-player and multiplayer titles, authors APIs and features, and has shipped independent projects like Shadow of Asha and multiplayer student builds that integrate Steam SDK. Proficient in C++, C#, and GDScript, he blends low-level programming with gameplay design to deliver responsive systems and networked experiences. His academic work explored capacitive sensing for touchless gestural interfaces, reflecting an interest in novel interaction methods beyond traditional game mechanics.
8 years of coding experience
Federal University of Technology – Paraná