Julien B

Engine Programmer at Epic Games

Longueuil, Quebec, Canada
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Summary

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Rockstar
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Top School
Julien B is a bilingual engine programmer with a decade of experience crafting content-creation and tooling systems in C++ and C#, now contributing at Epic Games after roles at Unity and EA. He specializes in designing robust APIs, UI frameworks, and editor tools that improve artist workflows and production visibility while prioritizing performance and memory efficiency. Julien has led cross-team technical designs, mentored engineers, and driven feature stability for tools used in real game productions across desktop, console and mobile. He pairs a strong engineering rigor with an empathetic approach to support and feedback, often turning user needs into automated, time-saving utilities. A background in 2D animation software and low-level OpenGL work gives him a rare blend of graphics, tooling, and pipeline insight. Based in Longueuil, Quebec, he brings practical production experience and a knack for simplifying complex workflows.
code7 years of coding experience
job13 years of employment as a software developer
bookCollegial Studies Pure and Applied Science, Collegial Studies Pure and Applied Science at Collège Édouard-Montpetit
bookBac. Science of Imaging and Digital Media, Bac. Science of Imaging and Digital Media at Université de Sherbrooke
bookSecondary Studies International Education Program, Secondary Studies International Education Program at École André-Laurendeau
languagesEnglish, French
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Github Skills (15)

unity-dots10
unity3d10
shader9
post-processing9
render9
scriptable9
visualizer9
pipeline7
graph7
graph-drawing7
react6
visualization5
unity-ui2
ui-toolkit1
code-documentation1

Programming languages (1)

C#

Github contributions (5)

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Contributions:20 commits in 13 days
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Contributions:6 commits, 1 PR, 1 push in 1 year 8 months
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Julien B - Engine Programmer at Epic Games