julienb 

Montreal, Quebec, Canada
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Summary

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Rockstar
Julien B is a bilingual engine programmer with a decade of experience crafting content-creation and tooling systems in C++ and C#, now contributing at Epic Games after roles at Unity and EA. He specializes in designing robust APIs, UI frameworks, and editor tools that improve artist workflows and production visibility while prioritizing performance and memory efficiency. Julien has led cross-team technical designs, mentored engineers, and driven feature stability for tools used in real game productions across desktop, console and mobile. He pairs a strong engineering rigor with an empathetic approach to support and feedback, often turning user needs into automated, time-saving utilities. A background in 2D animation software and low-level OpenGL work gives him a rare blend of graphics, tooling, and pipeline insight. Based in Longueuil, Quebec, he brings practical production experience and a knack for simplifying complex workflows.
code8 years of coding experience
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Github Skills (8)

unity-dots10
graphic9
graph8
visualizer8
visualization6
graph-drawing6
react6
unity-ui3

Programming languages (1)

C#

Github contributions (5)

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Contributions:20 commits in 13 days
Examples to show how markers and notifications work.
Contributions:6 commits, 1 PR, 1 push in 1 year 8 months
markersnotifications
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