Summary
Julien B is a bilingual engine programmer with a decade of experience crafting content-creation and tooling systems in C++ and C#, now contributing at Epic Games after roles at Unity and EA. He specializes in designing robust APIs, UI frameworks, and editor tools that improve artist workflows and production visibility while prioritizing performance and memory efficiency. Julien has led cross-team technical designs, mentored engineers, and driven feature stability for tools used in real game productions across desktop, console and mobile. He pairs a strong engineering rigor with an empathetic approach to support and feedback, often turning user needs into automated, time-saving utilities. A background in 2D animation software and low-level OpenGL work gives him a rare blend of graphics, tooling, and pipeline insight. Based in Longueuil, Quebec, he brings practical production experience and a knack for simplifying complex workflows.
7 years of coding experience
13 years of employment as a software developer
Collegial Studies Pure and Applied Science, Collegial Studies Pure and Applied Science at Collège Édouard-Montpetit
Bac. Science of Imaging and Digital Media, Bac. Science of Imaging and Digital Media at Université de Sherbrooke
Secondary Studies International Education Program, Secondary Studies International Education Program at École André-Laurendeau
English, French