Julien Balestrieri is a Senior Software Engineer with 12 years of professional experience and a strong 7-year background in video game development, skilled in C#, C++ and C and fluent in Unity as well as custom engines. He has shipped systems for titles like Halo: The Master Chief Collection and Dead by Daylight and has led Unity teams at Small Creative before joining Virtuos. Having worked across France, Canada and Switzerland, he combines international collaboration with hands-on systems and tooling expertise. Julien’s formative education from Université de Lorraine and 42 Paris underpins a pragmatic, self-taught approach to complex game and engine problems. Notably, he moves comfortably between gameplay-focused Unity work and lower-level C++ systems, making him effective at bridging design intent and performant implementation.
12 years of coding experience
7 years of employment as a software developer
Bachelor en Informatique et Systèmes, Programmation / développeur informatique, général, Bachelor en Informatique et Systèmes, Programmation / développeur informatique, général at ISET
Licence d’Informatique, Programmation informatique, applications spécifiques, Licence d’Informatique, Programmation informatique, applications spécifiques at Universite de Lorraine
Contributions:109 commits, 47 PRs, 61 pushes in 3 years 8 months
graphics-enginewebglopenglgraphicsglsl
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Julien Balestrieri - Senior Software Engineer at Virtuos