Julien Collins is a software engineer based in San Francisco with 8 years of experience focused on game and immersive XR development. He has shipped multiplayer VR games and tooling, ported a 3D AR scan and design app to Quest 2, and integrated VPS/location-aware AR to enable persistent experiences. At Apple and prior startups he has worked across networking, performance optimization, and feature development, including designing a 3D model auto-cropping algorithm using octrees and ray-casting. An avid game-jam participant, Julien blends rapid prototyping instincts with production-grade engineering and a knack for building debugging and performance tooling that surfaces real-time metrics.
8 years of coding experience
2 years of employment as a software developer
University of California, Los Angeles
International Baccalaureate, International Baccalaureate at International High School
Contributions:2 PRs, 51 pushes, 2 branches in 1 month
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.