Julien Collins

Software Engineer at Apple

San Francisco, California, United States
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Summary

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Senior
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Julien Collins is a software engineer based in San Francisco with 8 years of experience focused on game and immersive XR development. He has shipped multiplayer VR games and tooling, ported a 3D AR scan and design app to Quest 2, and integrated VPS/location-aware AR to enable persistent experiences. At Apple and prior startups he has worked across networking, performance optimization, and feature development, including designing a 3D model auto-cropping algorithm using octrees and ray-casting. An avid game-jam participant, Julien blends rapid prototyping instincts with production-grade engineering and a knack for building debugging and performance tooling that surfaces real-time metrics.
code8 years of coding experience
job2 years of employment as a software developer
bookUniversity of California, Los Angeles
bookInternational Baccalaureate, International Baccalaureate at International High School
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (4)

game-development10
open-source10
game-engine9
godot8

Programming languages (3)

C++JavaScriptASP.NET

Github contributions (5)

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julienmcollins/DTD

Oct 2018 - Nov 2021

Contributions:4 PRs, 47 pushes, 8 branches in 3 years 1 month
CS130-W20/team-A8

Feb 2020 - Mar 2020

Contributions:2 PRs, 51 pushes, 2 branches in 1 month
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Julien Collins - Software Engineer at Apple